![]() For some reason even though this game with v-sync on renders at a locked 30 frames for me, my framerate counter is giving me 99% frame rates at low as 24 FPS when locked at 30. Turn off V-Sync, at base settings there is a 40ms render delay (high render delay = higher input delay), turning off V-Sync will remove 2-4ms of Render Delay.Ĭap the framerate to 36 frames (using 3rd party software, I used Nvidia control panel). ![]() Here are some fixes you can do to make the game run buttery smooth (Note keep in mind that I do use G-Sync so I have a huge advantage on the 'smoothness' of the framerate): Not to mention the issue with the camera randomly moving. Given the way the engine is coded this makes the game speed run wild which game make the input delay extremely difficult to deal with. Frame rendering and frame pacing are all over the play. I'd blame this on the emulator, but seeing as most of these issues appeared in the original gameplay footage I believe this is an engine level problem. Which is a shame because the Let's Go version of this engine is insanely efficient. ![]() This game engine is such a spaghetti code mess since Sword and Shield.
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